Redmond, WA, USA — Microsoft announced a significant expansion of its Xbox Cloud Gaming service, bringing cloud gaming to even more players around the world. This move aims to make gaming more accessible by allowing users to play Xbox games on devices such as smartphones, tablets, and even lower-end PCs without needing a console.
The announcement was made at a special Xbox event in Redmond, WA, where Satya Nadella, Microsoft’s CEO, discussed the company’s vision of making gaming more inclusive and democratized. “We are excited to make Xbox games available to millions of gamers across the world. With the expansion of Xbox Cloud Gaming, we’re not just bringing games to more devices, we’re bringing games to more people,” Nadella said during the event.
The updated cloud gaming service now includes a broader catalog of titles, including major releases like Halo Infinite, Forza Horizon 5, and Minecraft, allowing users to play these titles without the need for an expensive console or gaming PC. The service is powered by Microsoft’s cloud technology, ensuring that gameplay remains fast and responsive, with minimal latency.
Phil Spencer, Head of Xbox, spoke about the importance of this expansion, stating, “With cloud gaming, we are enabling gamers to access the world’s best gaming experiences, whether they’re on their phone, tablet, or PC. This is a huge leap forward for the gaming industry and is in line with our mission to make gaming as accessible as possible for everyone, everywhere.”
The expansion also includes new partnerships with major internet providers, ensuring that cloud gaming will be available in regions with less robust internet infrastructure. Microsoft’s push into the cloud gaming space is expected to directly challenge competitors like Google Stadia and Amazon Luna, reinforcing Xbox’s position as a leader in the gaming industry.
